The necromancers were using cadavers as mining slaves. The thought...oddly sickened me. I'm no fan of bandits, as I'm sure you know by now...but nobody deserves to spend their death working as someone else's slave.
The necromancers went to check on their other thralls and I moved in to release the bandits from their un-death. Kharjo and I moved deeper into the winding passages and happened upon a grisly sight. Apparently ancient Nord Draugrs look down on using fellow corpses as slaves. Several battles later we came upon a truly awesome sight: A large cave opening in the middle of the barrow. At the bottom, a stream ran through it, with trees even! Trees! In a cave! and there at the center, a familiar looking stone wall with a word of power inscribed, one that transformed me into an ethereal like state, a state that I could not be harmed, and yet I could do no harm.
I still had one more thing to do however, as Kharjo and I navigated a series of ancient door puzzles, spiked floors, and giant spiders...urgh. Finally the trap laden corridors opened up to a large tomb, where many corpses were....dead, again. On top of Jurgen's crypt, a hand arose, holding what as supposed to be his legendary horn. In it's place was a note...why?
The note simply said I was to return to Riverwood to speak to someone... a friend? Why would a friend steal my objective? Was this the same friend that sent me a note about me shouting around Whiterun? What gives? Kharjo seemed indifferent to my plight, more amazed that we had made it through the tomb in one piece. And so we left, entering a nearby town to rest...Morthal, I think. The place is quiet...and....yeah, quiet. Not a single place to sell my hard earned treasure. The only thing worth noting is the burned down house everyone keeps talking about, and how the man who lived there survived while his family perished, and promptly fell in love with someone else. How...convenient. More on this tale as it develops.
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